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Индекс форумов
Составление сообщения

Исходное сообщение
"Выпуск Wine 1.7.3"
Отправлено оНаним, 28-Сен-13 12:41 
0001-wined3d-Don-t-mess-with-the-device-in-buffer_create_.patch
0002-wined3d-Don-t-mess-with-the-device-in-buffer_get_sys.patch
0003-wined3d-Pass-the-context-to-the-main-buffer-preload-.patch
0004-wined3d-Move-the-decoded-stream-info-into-the-contex.patch
0005-wined3d-Explicitly-pass-the-state-information-to-buf.patch
0006-wined3d-Pass-the-context-to-the-internal-texture_pre.patch
0007-wined3d-Pass-the-context-to-surface_internal_preload.patch
0008-wined3d-Move-tex_unit_map-and-friends-into-the-conte.patch
0009-wined3d-Move-device_preload_textures-into-context.c.patch
0010-wined3d-Move-the-framebuffer-into-wined3d_state.patch
0011-wined3d-Get-rid-of-state-access-in-shader_generate_g.patch
0012-wined3d-Store-the-instance-count-in-the-context-stru.patch
0013-wined3d-Preload-buffers-if-streamsrc-is-not-dirty.patch
0014-wined3d-Introduce-a-command-stream.patch
0015-wined3d-Wait-for-resource-updates-to-finish-when-usi.patch
0016-Implement-cs_ops.-This-doesn-t-do-anything-on-its-ow.patch
0017-wined3d-Send-present-calls-through-the-command-strea.patch
0018-wined3d-Send-clears-through-the-command-stream.patch
0019-wined3d-Don-t-store-pointers-in-struct-wined3d_cs_pr.patch
0020-wined3d-Don-t-put-rectangle-pointers-into-wined3d_cs.patch
0021-wined3d-Store-the-color-in-clear-ops-instead-of-a-po.patch
0022-wined3d-Send-draws-through-the-command-stream.patch
0023-wined3d-Pass-the-state-to-draw_primitive.patch
0024-wined3d-Wait-for-the-cs-before-destroying-objects.patch
0025-wined3d-Give-the-cs-its-own-state.patch
0026-wined3d-Send-render-target-binding-updates-through-t.patch
0027-wined3d-Send-float-constant-updates-through-the-comm.patch
0028-wined3d-Properly-reset-the-command-streams-state.patch
0029-wined3d-Request-a-glFinish-before-modifying-resource.patch
0030-wined3d-Finish-the-cs-before-changing-the-texture-lo.patch
0031-wined3d-Don-t-call-glFinish-after-clears.patch
0032-wined3d-Don-t-call-glFinish-after-draws.patch
0033-wined3d-Shadow-device-offscreenBuffer-in-the-context.patch
0034-wined3d-Don-t-access-the-stateblock-in-find_draw_buf.patch
0035-wined3d-Pass-the-depth-stencil-to-swapchain-present.patch
0036-wined3d-Send-viewport-updates-through-the-command-st.patch
0037-wined3d-Send-scissor-rect-updates-through-the-comman.patch
0038-wined3d-Initialize-the-depth-stencil-with-the-proper.patch
0039-wined3d-Set-depth-stencil-binding-updates-through-th.patch
0040-wined3d-Keep-track-of-the-onscreen-depth-stencil-in-.patch
0041-wined3d-Send-vertex-declaration-updates-through-the-.patch
0042-wined3d-Send-vertex-buffer-binding-updates-through-t.patch
0043-wined3d-Send-stream-frequency-updates-through-the-co.patch
0044-wined3d-Send-index-buffer-binding-updates-through-th.patch
0045-wined3d-Send-texture-binding-updates-through-the-com.patch
0046-wined3d-Send-vertex-shader-binding-updates-through-t.patch
0047-wined3d-Send-pixel-shader-binding-updates-through-th.patch
0048-wined3d-Send-render-state-updates-through-the-comman.patch
0049-wined3d-Send-texture-stage-state-updates-through-the.patch
0050-wined3d-Send-sampler-state-updates-through-the-comma.patch
0051-wined3d-Send-transformation-matrix-updates-through-t.patch
0052-wined3d-Send-clip-plane-updates-through-the-command-.patch
0053-wined3d-Send-material-updates-through-the-command-st.patch
0054-wined3d-Send-base-vertex-index-updates-through-the-c.patch
0055-wined3d-Send-primitive-type-updates-through-the-comm.patch
0056-wined3d-Send-bool-constant-updates-through-the-comma.patch
0057-wined3d-Send-int-constant-updates-through-the-comman.patch
0058-wined3d-Send-constant-buffer-updates-through-the-com.patch
0059-wined3d-Send-sampler-updates-through-the-command-str.patch
0060-wined3d-Send-geometry-shader-updates-through-the-com.patch
0061-wined3d-Send-stream-output-updates-through-the-comma.patch
0062-wined3d-Send-light-updates-through-the-command-strea.patch
0063-wined3d-Prevent-the-command-stream-from-running-ahea.patch
0064-wined3d-Wait-for-the-cs-to-finish-before-destroying-.patch
0065-wined3d-Run-the-cs-asynchronously.patch
0066-wined3d-Send-blits-through-the-command-stream.patch
0067-wined3d-Get-rid-of-WINED3D_BUFFER_FLUSH.patch
0068-wined3d-Add-cs-waiting-debug-code.patch
0069-wined3d-Don-t-force-strict-draw-ordering-for-multith.patch
0070-wined3d-Send-color-fills-through-the-command-stream.patch
0071-wined3d-Send-surface-maps-through-the-command-stream.patch
0072-wined3d-Use-the-internal-map-function-in-surface_cpu.patch
0073-wined3d-Get-rid-of-the-end_scene-flush-and-finish.patch
0074-wined3d-Replace-the-linked-lists-with-a-ringbuffer.patch
0075-wined3d-Don-t-preload-buffers-on-unmap.patch
0076-wined3d-Use-double-buffered-buffers-for-multithreade.patch
0077-wined3d-Don-t-synchronize-NOOVERWRITE-buffer-maps.patch
0078-wined3d-Don-t-call-glFinish-before-swapping.patch
0079-wined3d-Separate-buffer-map-write-and-draw-read-memo.patch
0080-wined3d-Accelerate-DISCARD-buffer-maps.patch
0081-wined3d-Accelerate-READONLY-buffer-maps.patch
0082-wined3d-Access-the-buffer-dirty-areas-through-the-CS.patch
0083-wined3d-wined3d_-_query_issue-never-fails.patch
0084-wined3d-Add-query-support-to-the-command-stream.patch
0085-wined3d-Check-our-CS-state-to-find-out-if-a-query-is.patch
0086-wined3d-Introduce-a-separate-queue-for-priority-comm.patch
0087-wined3d-Use-the-priority-queue-to-retrieve-query-dat.patch
0088-wined3d-Poll-queries-automatically-in-the-CS.patch
0089-wined3d-Destroy-queries-through-the-CS.patch
0090-wined3d-Remove-another-glFinish.patch
0091-wined3d-Ignore-buffer-resource.map_count-in-the-CS.patch
0092-wined3d-Add-a-debug-FIXME-to-catch-cs-finish-calls.patch
0093-wined3d-Send-buffer-preloads-through-the-CS.patch
0094-winex11-complain-if-glFlush-or-glFinish-are-called.patch
0095-wined3d-Use-glBufferSubData-instead-of-glMapBufferRa.patch
0096-wined3d-Separate-main-and-worker-thread-query-state.patch
0097-wined3d-Don-t-poll-queries-that-failed-to-start.patch
0098-wined3d-Remove-restated-queries-from-the-poll-list.patch
0099-wined3d-Control-WINED3D_BUFFER_DISCARD-from-the-work.patch
0100-wined3d-Destroy-vertex-declarations-through-the-CS.patch
0101-wined3d-Destroy-shaders-through-the-CS.patch
0102-wined3d-CS-debug-message-cleanup.patch
0103-wined3d-Send-update_surface-commands-through-the-CS.patch
0104-wined3d-Send-texture-preloads-through-the-CS.patch
0105-wined3d-Send-surface-preloads-through-the-CS.patch
0106-wined3d-Send-update_texture-calls-through-the-CS.patch
0107-wined3d-Get-rid-of-the-surface_upload_data-glFinish.patch
0108-wined3d-Don-t-reset-the-query-state-if-it-doesn-t-ha.patch
0109-wined3d-Handle-evit_managed_resources-through-the-CS.patch
0110-wined3d-Send-flips-through-the-command-stream.patch
0111-wined3d-Create-buffers-before-mapping-them.patch
0112-wined3d-Don-t-lock-the-src-volume-in-device_update_v.patch
0113-wined3d-Use-finer-grained-buffer-fencing.patch
0114-wined3d-Fence-update_texture-calls.patch
0115-wined3d-Put-this-into-the-query-poll-patch.patch
0116-wined3d-Dirtify-volumes-on-unmap.patch
0117-wined3d-Wrap-GL-BOs-in-a-structure.patch
0118-wined3d-Separate-volume-map-and-draw-buffers.patch
0119-wined3d-Move-buffer-creation-and-destruction-into-th.patch
0120-wined3d-Request-volume-sysmem-loads-through-the-CS.patch
0121-wined3d-Map-volume-BOs-through-the-CS.patch
0122-wined3d-Send-volume-dirtifications-through-the-CS.patch
0123-wined3d-Fence-the-destination-texture-in-update_text.patch
0124-wined3d-Fence-texture-reads-in-draws.patch
0125-wined3d-Don-t-wait-for-the-CS-when-mapping-volumes.patch
0126-wined3d-Don-t-synchronize-DISCARD-maps.patch
0127-wined3d-Put-update_surface-checks-back-in-place.patch
 

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