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bmtoa (1)
  • >> bmtoa (1) ( Solaris man: Команды и прикладные программы пользовательского уровня )
  • bmtoa (1) ( Linux man: Команды и прикладные программы пользовательского уровня )
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    NAME
         bitmap, bmtoa, atobm - bitmap editor and converter utilities
         for the X Window System
    
    SYNOPSIS
         bitmap [ -options ... ] [ filename ] [ basename ]
    
         bmtoa [ -chars ... ] [ filename ]
    
         atobm [ -chars cc ] [ -name variable ] [ -xhot  number  ]  [
         -yhot number ] [ filename ]
    
    DESCRIPTION
         The bitmap program is a rudimentary  tool  for  creating  or
         editing  rectangular images made up of 1's and 0's.  Bitmaps
         are used in X for defining clipping regions, cursor  shapes,
         icon shapes, and tile and stipple patterns.
    
         The bmtoa and atobm filters convert bitmap files (FILE  FOR-
         MAT) to and from ASCII strings.  They are most commonly used
         to quickly print out bitmaps and to  generate  versions  for
         including in text.
    
    COMMAND LINE OPTIONS
         Bitmap supports the standard X Toolkit  command  line  argu-
         ments  (see X11(7)).  The following additional arguments are
         supported as well.
    
         -size WIDTHxHEIGHT
             Specifies size of the grid in squares.
    
         -sw dimension
             Specifies the width of squares in pixels.
    
         -sh dimension
             Specifies the height of squares in pixels.
    
         -gt dimension
             Grid tolerance.  If the square dimensions fall below the
             specified value, grid will be automatically turned off.
    
         -grid, +grid
             Turns on or off the grid lines.
    
         -axes, +axes
             Turns on or off the major axes.
    
         -dashed, +dashed
             Turns on or off dashing for the frame and grid lines.
    
         -stippled, +stippled
             Turns on or off stippling of highlighted squares.
    
         -proportional, +proportional
             Turns proportional mode on or off.  If proportional mode
             is  on, square width is equal to square height.  If pro-
             portional mode is  off,  bitmap  will  use  the  smaller
             square dimension, if they were initially different.
    
         -dashes filename
             Specifies the bitmap to be used as a stipple  for  dash-
             ing.
    
         -stipple filename
             Specifies the  bitmap  to  be  used  as  a  stipple  for
             highlighting.
    
         -hl color
             Specifies the color used for highlighting.
    
         -fr color
             Specifies the color used for the frame and grid lines.
    
         filename
             Specifies the bitmap to be  initially  loaded  into  the
             program.  If the file does not exist, bitmap will assume
             it is a new file.
    
         basename
             Specifies the basename to be used in the C  code  output
             file.  If it is different than the basename in the work-
             ing file, bitmap will change it when saving the file.
    
         Bmtoa accepts the following option:
    
         -chars cc
             This option specifies the pair of characters to  use  in
             the  string  version of the bitmap.  The first character
             is used for 0 bits and the second character is used  for
             1  bits.   The  default is to use dashes (-) for 0's and
             sharp signs (#) for 1's.
    
         Atobm accepts the following options:
    
         -chars cc
             This option specifies the pair of characters to use when
             converting  string  bitmaps into arrays of numbers.  The
             first character represents a 0 bit and the second  char-
             acter  represents a 1 bit.  The default is to use dashes
             (-) for 0's and sharp signs (#) for 1's.
    
         -name variable
             This option specifies the variable name to be used  when
             writing  out the bitmap file.  The default is to use the
             basename of the filename command line argument or  leave
             it blank if the standard input is read.
    
         -xhot number
             This option specifies the X coordinate of  the  hotspot.
             Only  positive  values  are  allowed.   By  default,  no
             hotspot information is included.
    
         -yhot number
             This option specifies the Y coordinate of  the  hotspot.
             Only  positive  values  are  allowed.   By  default,  no
             hotspot information is included.
    
    USAGE
         Bitmap displays grid in which each square represents a  sin-
         gle  bit  in  the  picture being edited.  Actual size of the
         bitmap image, as it would appear normaly and  inverted,  can
         be  obtained  by  pressing Meta-I key.  You are free to move
         the image popup out of the way to continue editing.   Press-
         ing  the  left  mouse  button  in the popup window or Meta-I
         again will remove the real size bitmap image.
    
         If the bitmap is to be used for defining a  cursor,  one  of
         the squares in the images may be designated as the hot spot.
         This determines where the cursor is actually pointing.   For
         cursors with sharp tips (such as arrows or fingers), this is
         usually at the end of the tip; for symmetric  cursors  (such
         as crosses or bullseyes), this is usually at the center.
    
         Bitmaps are stored as small C code  fragments  suitable  for
         including in applications.  They provide an array of bits as
         well as symbolic constants giving the width, height, and hot
         spot  (if  specified)  that may be used in creating cursors,
         icons, and tiles.
    
    EDITING
         To edit a bitmap image simply click on one  of  the  buttons
         with  drawing commands (Point, Curve, Line, Rectangle, etc.)
         and move the pointer into the bitmap  grid   window.   Press
         one  of the buttons on your mouse and the appropriate action
         will take place.  You can either set, clear  or  invert  the
         gird  squares.  Setting a grid square corresponds to setting
         a bit in the bitmap image to  1.   Clearing  a  grid  square
         corresponds  to  setting  a  bit  in  the bitmap image to 0.
         Inverting a grid square corresponds to changing a bit in the
         bitmap  image from 0 to 1 or 1 to 0, depending what its pre-
         vious state was. The default behavior of mouse buttons is as
         specified below.
    
                   MouseButton1        Set
                   MouseButton2        Invert
                   MouseButton3        Clear
                   MouseButton4        Clear
                   MouseButton5        Clear
    
         This default behavior can be changed by setting  the  button
         function resources.  An example is provided below.
    
                   bitmap*button1Function: Set
                   bitmap*button2Function: Clear
                   bitmap*button3Function: Invert
                   etc.
    
         The button function applies to all drawing commands, includ-
         ing  copying,  moving and pasting, flood filling and setting
         the hot spot.
    
    DRAWING COMMANDS
         Here is the list of drawing commands accessible through  the
         buttons  at the left side of the application's window.  Some
         commands can be aborted by pressing A inside the bitmap win-
         dow,  allowing  the  user to select different guiding points
         where applicable.
    
         Clear
             This command clears all bits in the bitmap  image.   The
             grid  squares  will  be  set  to  the  background color.
             Pressing C inside the bitmap window has the same effect.
    
         Set This command sets all bits in  the  bitmap  image.   The
             grid  squares  will  be  set  to  the  foreground color.
             Pressing S inside the bitmap window has the same effect.
    
         Invert
             This command inverts all bits in the bitmap image.   The
             grid squares will be inverted appropriately.  Pressing I
             inside the bitmap window has the same effect.
    
         Mark
             This command is used to mark an  area  of  the  grid  by
             dragging  out  a  rectangular  shape in the highlighting
             color.  Once the area is marked, it can be  operated  on
             by  a  number  of  commands  (see Up, Down, Left, Right,
             Rotate, Flip, Cut, etc.)  Only one marked  area  can  be
             present  at  any  time.   If you attempt to mark another
             area, the old mark will vanish.  The same effect can  be
             achieved by pressing Shift-MouseButton1 and dragging out
             a  rectangle  in  the  grid  window.   Pressing   Shift-
             MouseButton2 will mark the entire grid area.
    
         Unmark
             This command will cause the marked area to vanish.   The
             same   effect   can   be  achieved  by  pressing  Shift-
             MouseButton3.
    
         Copy
             This command is used to copy an area of  the  grid  from
             one  location  to  another.   If there is no marked grid
             area displayed, Copy behaves just  like  Mark  described
             above.   Once  there  is a marked grid area displayed in
             the highlighting color, this command has two alternative
             behaviors.   If  you  click  a  mouse  button inside the
             marked area, you will be able to drag the rectangle that
             represents  the  marked  area  to  the desired location.
             After you release the mouse button,  the  area  will  be
             copied.  If you click outside the marked area, Copy will
             assume that you wish to mark a different region  of  the
             bitmap image, thus it will behave like Mark again.
    
         Move
             This command is used to move an area of  the  grid  from
             one  location  to  another.   Its behavior resembles the
             behavior of Copy command, except that  the  marked  area
             will be moved instead of copied.
    
         Flip Horizontally
             This command will flip the bitmap image with respect  to
             the  horizontal  axes.   If a marked area of the grid is
             highlighted, it will  operate  only  inside  the  marked
             area.   Pressing H inside the bitmap window has the same
             effect.
    
         Up  This command moves the bitmap image one pixel up.  If  a
             marked  area of the grid is highlighted, it will operate
             only inside the marked area.   Pressing  UpArrow  inside
             the bitmap window has the same effect.
    
         Flip Vertically
             This command will flip the bitmap image with respect  to
             the  vertical  axes.   If  a  marked area of the grid is
             highlighted, it will  operate  only  inside  the  marked
             area.   Pressing V inside the bitmap window has the same
             effect.
    
         Left
             This command moves the bitmap image  one  pixel  to  the
             left.   If  a marked area of the grid is highlighted, it
             will operate only inside the marked area.  Pressing Lef-
             tArrow inside the bitmap window has the same effect.
    
         Fold
             This command will fold the  bitmap  image  so  that  the
             opposite  corners  become adjacent.  This is useful when
             creating bitmap images for tiling.   Pressing  F  inside
             the bitmap window has the same effect.
    
         Right
             This command moves the bitmap image  one  pixel  to  the
             right.   If a marked area of the grid is highlighted, it
             will operate only  inside  the  marked  area.   Pressing
             RightArrow inside the bitmap window has the same effect.
    
         Rotate Left
             This command rotates the bitmap image 90 degrees to  the
             left  (counter clockwise.)  If a marked area of the grid
             is highlighted, it will operate only inside  the  marked
             area.   Pressing L inside the bitmap window has the same
             effect.
    
         Down
             This command moves the bitmap image one pixel down.   If
             a  marked  area  of  the  grid  is  highlighted, it will
             operate only inside the marked area.  Pressing DownArrow
             inside the bitmap window has the same effect.
    
         Rotate Right
             This command rotates the bitmap image 90 degrees to  the
             right  (clockwise.)   If  a  marked  area of the grid is
             highlighted, it will  operate  only  inside  the  marked
             area.   Pressing R inside the bitmap window has the same
             effect.
    
         Point
             This command will change the grid squares underneath the
             mouse  pointer  if a mouse button is being pressed down.
             If you drag the mouse button continuously, the line  may
             not be continuous, depending on the speed of your system
             and frequency of mouse motion events.
    
         Curve
             This command will change the grid squares underneath the
             mouse  pointer  if a mouse button is being pressed down.
             If you drag the mouse button continuously, it will  make
             sure  that  the  line  is continuous.  If your system is
             slow or bitmap receives very few mouse motion events, it
             might behave quite strangely.
    
         Line
             This command will change the  gird  squares  in  a  line
             between  two  squares.  Once you press a mouse button in
             the grid window, bitmap will highlight the line from the
             square  where  the mouse button was initially pressed to
             the square where  the  mouse  pointer  is  located.   By
             releasing  the mouse button you will cause the change to
             take effect, and the highlighted line will disappear.
    
         Rectangle
             This command will change the gird squares in a rectangle
             between  two  squares.  Once you press a mouse button in
             the grid window, bitmap  will  highlight  the  rectangle
             from  the  square  where  the mouse button was initially
             pressed  to  the  square  where  the  mouse  pointer  is
             located.   By  releasing the mouse button you will cause
             the change to take effect, and the highlighted rectangle
             will disappear.
    
         Filled Rectangle
             This command is identical to Rectangle,  except  at  the
             end the rectangle will be filled rather than outlined.
    
         Circle
             This command will change the gird squares  in  a  circle
             between  two  squares.  Once you press a mouse button in
             the grid window, bitmap will highlight the  circle  from
             the  square where the mouse button was initially pressed
             to the square where the mouse pointer  is  located.   By
             releasing  the mouse button you will cause the change to
             take effect, and the highlighted circle will disappear.
    
         Filled Circle
             This command is identical to Circle, except at  the  end
             the circle will be filled rather than outlined.
    
         Flood Fill
             This command will flood fill the connected  area  under-
             neath  the  mouse  pointer when you click on the desired
             square.  Diagonally adjacent squares are not  considered
             to be connected.
    
         Set Hot Spot
             This command designates one square in the  grid  as  the
             hot spot if this bitmap image is to be used for defining
             a cursor.  Pressing a mouse button in the desired square
             will cause a diamond shape to be displayed.
    
         Clear Hot Spot
             This command removes any designated hot  spot  from  the
             bitmap image.
    
         Undo
             This command will undo the last  executed  command.   It
             has  depth  one,  that is, pressing Undo after Undo will
             undo itself.
    
    FILE MENU
         The File menu commands can be accessed by pressing the  File
         button  and  selecting  the  appropriate  menu  entry, or by
         pressing Ctrl key with another  key.   These  commands  deal
         with  files  and  global  bitmap  parameters,  such as size,
         basename, filename etc.
    
         New This command will clear the editing area and prompt  for
             the name of the new file to be edited.  It will not load
             in the new file.
    
         Load
             This command is used to load a new bitmap file into  the
             bitmap editor.  If the current image has not been saved,
             user will  be  asked  whether  to  save  or  ignore  the
             changes.   The  editor can edit only one file at a time.
             If you need interactive editing, run a number of editors
             and use cut and paste mechanism as described below.
    
         Insert
             This command is used to insert a bitmap  file  into  the
             image  being currently edited.  After being prompted for
             the filename, click inside the grid window and drag  the
             outlined  rectangle  to  the  location where you want to
             insert the new file.
    
         Save
             This command will save the bitmap image.   It  will  not
             prompt  for the filename unless it is said to be <none>.
             If you leave the filename undesignated or -, the  output
             will be piped to stdout.
    
         Save As
             This command will save the bitmap image after  prompting
             for  a  new  filename.  It should be used if you want to
             change the filename.
    
         Resize
             This command is used to resize the editing area  to  the
             new number of pixels.  The size should be entered in the
             WIDTHxHEIGHT format.  The information in the image being
             edited  will  not be lost unless the new size is smaller
             that the current image size. The editor was not designed
             to edit huge files.
    
         Rescale
             This command is used to rescale the editing area to  the
             new width and height.  The size should be entered in the
             WIDTHxHEIGHT format.  It will not  do  antialiasing  and
             information  will  be lost if you rescale to the smaller
             sizes.  Feel free to add you own algorithms  for  better
             rescaling.
    
         Filename
             This command is used  to  change  the  filename  without
             changing  the  basename  nor  saving  the  file.  If you
             specify - for a filename, the output will  be  piped  to
             stdout.
    
         Basename
             This command is used to change the basename, if  a  dif-
             ferent one from the specified filename is desired.
    
         Quit
             This command will terminate the bitmap application.   If
             the  file was not saved, user will be prompted and asked
             whether to save the image or not.  This command is  pre-
             ferred over killing the process.
    
    EDIT MENU
         The Edit menu commands can be accessed by pressing the  Edit
         button  and  selecting  the  appropriate  menu  entry, or by
         pressing Meta key with another  key.   These  commands  deal
         with editing facilities such as grid, axes, zooming, cut and
         paste, etc.
    
         Image
             This command will display the image being edited and its
             inverse  in  its  actual size in a separate window.  The
             window can be  moved  away  to  continue  with  editing.
             Pressing  the left mouse button in the image window will
             cause it to disappear from the screen.
    
         Grid
             This command controls the grid in the editing area.   If
             the  grid  spacing is below the value specified by grid-
             Tolerance resource (8 by  default),  the  grid  will  be
             automatically  turned off.  It can be enforced by expli-
             citly activating this command.
    
         Dashed
             This command controls the stipple for drawing  the  grid
             lines.   The stipple specified by dashes resource can be
             turned on or off by activating this command.
    
         Axes
             This command controls the highlighting of the main  axes
             of  the  image  being  edited.  The actual lines are not
             part of the image.  They are provided to aid  user  when
             constructing  symmetrical images, or whenever having the
             main axes highlighted helps your editing.
    
         Stippled
             This command controls the stippling of  the  highlighted
             areas  of  the  bitmap  image.  The stipple specified by
             stipple resource can be turned on or off  by  activating
             this command.
    
         Proportional
             This command controls the  proportional  mode.   If  the
             proportional  mode  is on, width and height of all image
             squares are forced to be equal, regardless of  the  pro-
             portions of the bitmap window.
    
         Zoom
             This command controls the zoom  mode.   If  there  is  a
             marked  area of the image already displayed, bitmap will
             automatically zoom into it.  Otherwise, user  will  have
             to  highlight  an area to be edited in the zoom mode and
             bitmap will automatically switch into it.  One  can  use
             all the editing commands and other utilities in the zoom
             mode.  When you zoom out, undo  command  will  undo  the
             whole zoom session.
    
         Cut This commands cuts the contents of the highlighted image
             area into the internal cut and paste buffer.
    
         Copy
             This command copies  the  contents  of  the  highlighted
             image area into the internal cut and paste buffer.
    
         Paste
             This command will check if there are  any  other  bitmap
             applications  with a highlighted image area, or if there
             is something in the internal cut and  paste  buffer  and
             copy  it to the image.  To place the copied image, click
             in the editing window and drag the outlined image to the
             position where you want to place i, and then release the
             button.
    
    CUT AND PASTE
         Bitmap supports two cut and paste mechanisms;  the  internal
         cut and paste and the global X selection cut and paste.  The
         internal cut and paste is used when executing copy and  move
         drawing  commands  and  also  cut and copy commands from the
         edit menu.  The global X selection cut  and  paste  is  used
         whenever  there  is  a  highlighted  area  of a bitmap image
         displayed anywhere on the screen.  To copy a part  of  image
         from another bitmap editor simply highlight the desired area
         by using the Mark command or  pressing  the  shift  key  and
         dragging  the  area  with  the  left mouse button.  When the
         selected area becomes highlighted,  any  other  applications
         (such  as  xterm, etc.) that use primary selection will dis-
         card their selection values and unhighlight the  appropriate
         information.   Now,  use the Paste command for the Edit menu
         or control mouse button to copy the selected part  of  image
         into  another  (or  the  same)  bitmap  application.  If you
         attempt to do this without a visible highlighted image area,
         the  bitmap  will  fall  back  to the internal cut and paste
         buffer and paste whatever was there stored at the moment.
    
    WIDGETS
         Below is the widget structure  of  the  bitmap  application.
         Indentation  indicates  hierarchical  structure.  The widget
         class name is given first, followed by the  widget  instance
         name.   All  widgets  except  the bitmap widget are from the
         standard Athena widget set.
    
              Bitmap bitmap
                   TransientShell image
                        Box box
                             Label normalImage
                             Label invertedImage
                   TransientShell input
                        Dialog dialog
                             Command okay
                             Command cancel
                   TransientShell error
                        Dialog dialog
                             Command abort
                             Command retry
                   TransientShell qsave
                        Dialog dialog
                             Command yes
                             Command no
                             Command cancel
                   Paned parent
                        Form formy
                             MenuButton fileButton
                             SimpleMenu fileMenu
                                  SmeBSB  new
                                  SmeBSB  load
                                  SmeBSB  insert
                                  SmeBSB  save
                                  SmeBSB  saveAs
                                  SmeBSB  resize
                                  SmeBSB  rescale
                                  SmeBSB  filename
                                  SmeBSB  basename
                                  SmeLine line
                                  SmeBSB  quit
                             MenuButton editButton
                             SimpleMenu editMenu
                                  SmeBSB  image
                                  SmeBSB  grid
                                  SmeBSB  dashed
                                  SmeBSB  axes
                                  SmeBSB  stippled
                                  SmeBSB  proportional
                                  SmeBSB  zoom
                                  SmeLine line
                                  SmeBSB  cut
                                  SmeBSB  copy
                                  SmeBSB  paste
                             Label status
    
                        Pane pane
                             Bitmap bitmap
                             Form form
                                  Command clear
                                  Command set
                                  Command invert
                                  Toggle  mark
                                  Command unmark
                                  Toggle  copy
                                  Toggle  move
                                  Command flipHoriz
                                  Command up
                                  Command flipVert
                                  Command left
                                  Command fold
                                  Command right
                                  Command rotateLeft
                                  Command down
                                  Command rotateRight
                                  Toggle  point
                                  Toggle  curve
                                  Toggle  line
                                  Toggle  rectangle
                                  Toggle  filledRectangle
                                  Toggle  circle
                                  Toggle  filledCircle
                                  Toggle  floodFill
                                  Toggle  setHotSpot
                                  Command clearHotSpot
                                  Command undo
    
    COLORS
         If you would like bitmap to be viewable  in  color,  include
         the  following  in  the #ifdef COLOR section of the file you
         read with xrdb:
    
         *customization:                 -color
    
         This will cause bitmap to pick up the  colors  in  the  app-
         defaults color customization file:
    
             /usr/openwin/lib/X11/app-defaults/Bitmap-color
    
    
    BITMAP WIDGET
         Bitmap widget is a stand-alone  widget  for  editing  raster
         images.   It  is not designed to edit large images, although
         it may be used in that purpose as well.  It  can  be  freely
         incorporated  with other applications and used as a standard
         editing tool.  The following are the resources  provided  by
         the bitmap widget.
    
         Bitmap Widget
    
         Header file         Bitmap.h
         Class               bitmapWidgetClass
         Class Name          Bitmap
         Superclass          Bitmap
    
    
         All the Simple Widget resources plus ...
    
         Name            Class           Type            Default Value
    
         foreground      Foreground      Pixel           XtDefaultForeground
         highlight       Highlight       Pixel           XtDefaultForeground
         framing         Framing         Pixel           XtDefaultForeground
         gridTolerance   GridTolerance   Dimension       8
         size            Size            String          32x32
         dashed          Dashed          Boolean         True
         grid            Grid            Boolean         True
         stippled        Stippled        Boolean         True
         proportional    Proportional    Boolean         True
         axes            Axes            Boolean         False
         squareWidth     SquareWidth     Dimension       16
         squareHeight    SquareHeight    Dimension       16
         margin          Margin          Dimension       16
         xHot            XHot            Position        NotSet (-1)
         yHot            YHot            Position        NotSet (-1)
         button1Function Button1Function DrawingFunction Set
         button2Function Button2Function DrawingFunction Invert
         button3Function Button3Function DrawingFunction Clear
         button4Function Button4Function DrawingFunction Invert
         button5Function Button5Function DrawingFunction Invert
         filename        Filename        String          None ("")
         basename        Basename        String          None ("")
    
    
    AUTHOR
         Davor Matic, MIT X Consortium
    
    
    
    


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