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Интерактивная система просмотра системных руководств (man-ов)

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attraction (1)
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    NAME
         attraction - interactions of opposing forces
    
    SYNOPSIS
         attraction   [-display   host:display.screen]   [-foreground
         color]   [-background   color]   [-window]  [-root]  [-mono]
         [-install] [-visual visual] [-points int]  [-threshold  int]
         [-mode balls | lines | polygons | splines | filled-splines |
         tails ] [-size int] [-segments int] [-delay usecs]  [-color-
         shift  int]  [-radius  int]  [-vx  int]  [-vy  int]  [-glow]
         [-noglow] [-orbit] [-viscosity float]  [-mouse]  [-no-mouse]
         [-mouse-size]
    
    DESCRIPTION
         The attraction program has several visually different  modes
         of  operation, all of which are based on the interactions of
         a set of control points which attract each  other  up  to  a
         certain  distance,  and then begin to repel each other.  The
         attraction/repulsion is proportional to the distance between
         any two particles.
    
    OPTIONS
         attraction accepts the following options:
    
         -window Draw  on  a  newly-created  window.   This  is   the
                 default.
    
         -root   Draw on the root window.
    
         -mono   If on a color display, pretend we're on a monochrome
                 display.
    
         -install
                 Install a private colormap for the window.
    
         -visual visual
                 Specify which visual to use.  Legal values  are  the
                 name of a visual class, or the id number (decimal or
                 hex) of a specific visual.
    
         -points integer
                 How many control points should  be  used,  or  0  to
                 select  the  number randomly.  Default 0.  Between 3
                 and 15 works best.
    
         -threshold integer
                 The distance (in pixels) from each particle at which
                 the  attractive  force  becomes  repulsive.  Default
                 100.
    
         -mode balls | lines | polygons | tails | splines | filled-
                 splines
                 In balls mode (the default) the control  points  are
                 drawn as filled circles.  The larger the circle, the
                 more massive the particle.
    
                 In lines mode, the control points are  connected  by
                 straight lines; the effect is something like qix.
    
                 In polygons mode, the control points  are  connected
                 by  straight  lines,  and  filled  in.  This is most
                 interesting in color.
    
                 In splines mode, a  closed  spline  is  interpolated
                 from the control points.
    
                 In filled-splines mode, the splines  are  filled  in
                 instead of being outlines.  This is most interesting
                 in color.
    
                 In tails mode, the path which each particle  follows
                 is  indicated  by a worm-like trail, whose length is
                 controlled by the segments parameter.
    
         -size integer
                 The size of the balls in pixels, or  0,  meaning  to
                 select the sizes randomly (the default.)  If this is
                 specified, then all balls will  be  the  same  size.
                 This  option  has  an effect in all modes, since the
                 ``size'' of the balls controls their mass.
    
         -segments integer
                 If in lines or polygons mode, how many sets of  line
                 segments  or  polygons should be drawn. Default 100.
                 This has no effect in balls mode.  If segments is 0,
                 then  no  segments will ever be erased (this is only
                 useful in color.)
    
         -delay microseconds
                 How much of a delay  should  be  introduced  between
                 steps  of  the  animation.   Default 10000, or about
                 0.01 seconds.
    
         -color-shift int
                 If on a color display, the color of  the  line  seg-
                 ments  or polygons will cycle through the color map.
                 This specifies how many lines will be drawn before a
                 new color is chosen.  (When a small number of colors
                 are available,  increasing  this  value  will  yield
                 smoother  transitions.)   Default  3.   This  has no
                 effect in balls mode.
    
         -radius The size in pixels of the circle on which the points
                 are  initially  positioned.  The default is slightly
                 smaller than the size of the window.
    
         -glow   This is consulted only in balls mode.   If  this  is
                 specified,  then the saturation of the colors of the
                 points  will  vary  according   to   their   current
                 acceleration.   This  has  the effect that the balls
                 flare brighter when they are reacting to each  other
                 most strongly.
    
                 In glow mode, all of the balls  will  be  drawn  the
                 same  (random)  color, modulo the saturation shifts.
                 In non-glow mode, the balls will each be drawn in  a
                 random color that doesn't change.
    
         -noglow Don't do ``glowing.''  This is the default.
    
         -vx pixels
    
         -vy pixels
                 Initial velocity of the balls.  This has  no  effect
                 in -orbit mode.
    
         -orbit  Make the initial force on each ball be tangential to
                 the  circle on which they are initially placed, with
                 the right velocity to hold them in orbit about  each
                 other.   After  a  while, roundoff errors will cause
                 the orbit to decay.
    
         -vmult float
                 In orbit mode, the initial velocity of the balls  is
                 multiplied  by  this; a number less than 1 will make
                 the balls pull closer together, and a larger  number
                 will  make  them  move  apart.   The default is 0.9,
                 meaning a slight inward pull.
    
         -viscosity float
                 This sets the viscosity of  the  hypothetical  fluid
                 through  which  the control points move; the default
                 is 1, meaning no resistance.  Values higher  than  1
                 aren't interesting; lower values cause less motion.
    
                 One interesting thing to try is
    
                      attraction -viscosity 0.8 -points 75 \
                        -mouse -geometry =500x500
    
                 Give it a few seconds to settle down into  a  stable
                 clump,  and  then  move the mouse through it to make
                 "waves".
    
         -mouse  This will cause the mouse to be considered a control
                 point;  it  will not be drawn, but it will influence
                 the other points, so you  can  wave  the  mouse  and
                 influence the images being created.
    
         -no-mouse
                 Turns off -mouse.
    
         -mouse-size integer
                 In -mouse mode, this sets  the  mass  of  the  mouse
                 (analagously to the -size parameter.)
    
    ENVIRONMENT
         DISPLAY to get the default host and display number.
    
         XENVIRONMENT
                 to get the name of a resource  file  that  overrides
                 the  global resources stored in the RESOURCE_MANAGER
                 property.
    
    SEE ALSO
         X(1), xscreensaver(1)
    
    COPYRIGHT
         Copyright O 1992, 1993, 1997 by Jamie Zawinski.   Permission
         to use, copy, modify, distribute, and sell this software and
         its documentation for any purpose is hereby granted  without
         fee,  provided that the above copyright notice appear in all
         copies and that both that copyright notice and this  permis-
         sion   notice   appear   in  supporting  documentation.   No
         representations are  made  about  the  suitability  of  this
         software  for  any  purpose.  It is provided "as is" without
         express or implied warranty.
    
    AUTHOR
         Jamie Zawinski <jwz@jwz.org>, 13-aug-92.
    
         Viscosity and mouse support by Philip Edward Cutone, III.
    
    
    
    


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