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Исходное сообщение
"Релиз эмулятора DOSBox Staging 0.81"
Отправлено Zenitur, 19-Фев-24 13:47 
Драйвер же можно не грузить, при помощи нажатия F8 при запуске.

Диггера давно отреверсили:

                     Digger - back and digitally remastered
                     ======================================

                     The really long digger file - 25/5/1999

                                by Andrew Jenner
                        with thanks to Windmill Software

Included in the distribution is the game itself, this document, and an icon for
running under Windows or OS/2 (but see Known bugs and issues for information
about running Digger under these operating systems).

There is also a version for RiscOS. See the website for more information.


Contents
--------

The story so far...
How to play Digger
Frequently Asked Questions
Extra levels
Hall of Fame
Technical details
Windows version
Known bugs and issues
Ideas for future enhancement
Digger pages on the web and other versions of Digger
What's New?
Feedback


The story so far...
-------------------

Finally, after 3 years of (on and off) hacking, Digger is back! This game, for
those who don't know it, was one of the best games available for the XT - the
CGA graphics were beautifully drawn and animated, and the sound effects and
music were state of the art.

It wouldn't run on modern PCs, of course. The CGA graphics directly accessed
hardware registers that the VGA didn't have (and wouldn't have looked so hot on
today's high resolution monitors anyway), the background music and sound
effects just didn't sound right and the whole thing just ran far too fast.
Also, you probably didn't want the game to access the disk directly and save
your high scores in an arbitrary place (probably overwriting some other file)
or to reset your computer just to exit the game.

I was extremely disappointed to discover all these things when we replaced the
family PC1512 with a brand new multimedia 486, so I set about re-writing it. It
was a big job - all the code had to be disassembled, the necessary routines
re-written and the whole thing put back together again. I finally finished the
project in Easter 1998, having decided not only to fix all the compatibility
problems but also to convert all the graphics to VGA standard, redrawing them.

Since then, I have almost completely rewritten Digger in C to make it easier to
add new features and move it to other platforms. This is the result!

 

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